Earlier this week Microsoft released Halo Wars 2, a followup to the original that has somewhat of a cult following. In contrast to the mainline Halo titles, Halo Wars is a real-time strategy game. I've played through the Halo Wars 2 campaign and dipped my feet a little bit into the multiplayer. It isn't really for me (I prefer FPS) but it was still an enjoyable experience.
Similar to Halo 5, Microsoft and 343i have decided to open up much of the game details to the public through their Halo API. I really enjoyed digging through Halo 5 data and it was a big engagement point for my interest in the game. Kudos to MS/343i for the work they do on this stuff.
Even though I don't plan to continue playing the game, I decided to update my Halo R API wrapper to now include functions to easily get data from the Halo Wars 2 endpoints. Installation instructions and a tiny example can be found on the haloR Github.
Before using it, I suggest reading through the documentation provided my 343i since the documentation for my package is kind of sparse and the returned objects can be a little bit cryptic without a reference.
And as an additional small example, I pulled some Halo Wars 2 data for the game mode 'Rumble'. This is a new mode where players have infinite resources and don't have to worry about their economy. I wanted to see which leader had the highest winrates so I pulled a bunch of matches and graphed their percentages (at the top of this post). It's interesting that the two main story characters, Cutter and Atriox, have the highest winrates.